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SASHA

MENSCIKOVA

SF Game

Development

I had the honor of presenting a talk titled 'Understanding the VR Interaction: feat Kitten Cannon' at an event hosted by SF Game Development, a community renowned for specializing in developer-focused technical talks and networking in game development, marketing, and design

Showcasing

‘Kitten Cannon’ at

TechCrunch.

Absolutely, here’s the revised version:

"My friend and I were thrilled to present the VR game 'Kitten Cannon' at Tech Crunch's esteemed TC Takes Manhattan event in New York. It was an enriching experience to showcase our innovative VR gaming project to a diverse and informed audience at this premier gathering."

 Road to Tokyo

Competed in Road to Tokyo: a VR speed-sculpting competition reality TV show AR/VR Creators .                                        

Chosen as one of eight exclusive Bay Area artists for the ultimate VR sculpting tournament across Menlo Park, New York, and London, showcasing skills in knockout-style battles and sculpting winning VR pieces within 10 minutes, leading to an all-expense-paid trip to Tokyo for the World Grand Prix 2019.

About Me

My background

With a Master's degree in Architecture and a robust 7-year tenure in the AR/VR design realm, I am a seasoned AR/VR Design Prototyper. My proficiency radiates through a multitude of projects where I've masterfully harnessed spatial interaction design and rapid prototyping, harnessing cutting-edge tools such as Unity and Unreal Engine.

My unwavering commitment to excellence shines bright through a consistent track record of elevating consumer engagement. Armed with a rich creative arsenal and a keen strategic acumen, I've taken the helm in pioneering developments within the spatial apps arena, bridging the realms of AR/VR and AI with innovative solutions.

My expertise extends to the seamless fusion of design and engineering, as I've adeptly integrated UI/UX designs into products, ensuring they are both visually captivating and functionally impeccable. Driven by an unbridled passion and a wealth of experience, I'm resolute in my pursuit to spearhead further innovation and lead the charge at the forefront of the AR/VR industry.

UI/UX Product Designer

I specialize in UI/UX Product Design, exemplified by my work at MSG Sphere, where I streamlined prototyping strategies and crafted intuitive, user-friendly designs. My focus on human-centered and pixel-perfect design has been pivotal in creating efficient, consistent, and user-friendly designs, significantly enhancing the usability of the final products in various projects.

UE5&Unity Prototyper

I've had the privilege of developing VR applications for the Oculus Launch Pad project and participating in several Game Jams. I've helped develop and publish 'Spin' on App Lab and am currently focusing on creating a VR experience for Emergency Preparation.

MeetUp Host of AR/VR Creators

As Co-Founder of 'AR/VR Creators', I lead a vibrant community for immersive technology enthusiasts. We host weekly events and workshops to explore and discuss advancements in the field and offer an exclusive Discord community for deeper engagement and collaboration.

Co-founder of GGWP

I am the Co-Founder and VP of GG Women Professionals, a non-profit community aimed at empowering women and allies in the gaming industry. We focus on amplifying diverse and emerging voices, fostering support and representation in the gaming realm.

What I Do

My Areas of Focus

I specialize in Experience Design, utilizing UX evaluation methods and a comprehensive design process from concept to execution, always approaching projects from a user’s perspective to understand their needs.

 

My skills in Prototyping/Developing are showcased through proficiency in tools like Unreal Engine 5 and Unity, enabling the creation of rapid prototypes for user testing.

 

My passion for Visual Design is reflected in my meticulous attention to detail and commitment to achieving human-centered design thinking. As for Product Strategy, I am an innovative thinker and creator, experienced in framing problems, defining insights, and generating concepts to realize the overall vision of a project.

Tools:

I employ a diverse range of tools including Unity, XR Interaction Toolkit, AR Foundation, Oculus Integration, Unreal Engine, Lens Studio, 8th Wall, C#, JavaScript, Figma, Sketch, Adobe CC, Maya, Blender, Git, Confluence, and InVision.

Experience Design

With a deep understanding of UX evaluation methods, I specialize in designing from concept to execution, focusing on the user’s perspective through observation and understanding of their needs. My extensive experience in the AR/VR design realm has allowed me to master spatial interaction design, ensuring elevated consumer engagement and innovative solutions in every project.

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Visual Design

My passion for Visual Design is evident through my strong attention to detail and commitment to achieving pixel-perfect, human-centered design thinking. My expertise extends to integrating captivating and functionally impeccable UI/UX designs into products, contributing to the seamless fusion of design and engineering

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Prototyping/Developing

I am proficient in wireframing and prototyping/developing, leveraging tools such as Unreal Engine 5, Unity, Adobe Creative Suite, Sketch app, InVision, Blender to create rapid prototypes for quick user testing. My role at MSG Sphere as a UI/UX Engineer involved developing and executing comprehensive prototyping strategies in Unreal Engine, significantly reducing the prototyping timeline and improving efficiency in creating real-time immersive experiences.

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Product Strategy

As an explorer, creator, and doer, I enjoy producing creative thoughts for new experiences, framing problems, defining insights, and generating concepts to realize the overall vision of a project. My strategic acumen and innovative thinking have been pivotal in pioneering developments within the spatial apps arena, bridging the realms of AR/VR and AI.

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Projects & Talks

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